Mystifying as that may sound, some people hate to draft and want to play 60-card decks all the time. (People so invested that they read big articles typically are.) You actually enjoy playing Arena and don't count time spent as another investment. It's absolutely possible to unlock all necessary Standard cards and a bunch of Historic decks on this one-time investment alone. In the most blatant implementation of the Vimes theory of economic unfairness, every set allows you to buy a pass for 3,400 gems that over time spits out more than 4,000 in value.īack to those 20,000 gems. Those who have a lot of it can make smarter decisions with it, can shrug off downswings, and they accrue interest: you unlock more cards faster, you rank up, you receive better rewards, which in turn unlock more cards, and so on. (The German equivalent packs a bit more of a poetic punch it stipulates that the devil always defecates onto what already is the biggest heap.) Of course, in this case, it's not so much money, just in-game currency, but the same principle applies. "The Adventurer's Bundle" for example included 3,500 gems at $14.99-a bonus of 17% compared to the $99.99 package.) (On rare occasions you might get a better rate via limited-time offers that you can only buy once. The "most popular" deal sets you back 15% and that is not a "great deal" by the storefront's own admission. If you spend smaller amounts, you don't get proportionally less but disproportionally less, up to 25% less per dollar. Starting out an article on how to minimize spending by recommending an expenditure of a hundred bucks may seem counterintuitive, but that's just the way of the world. Like many others who have covered the topic before me, I need to point out that buying 20,000 gems for $99.99 is the most sensible way to put money into Arena. (Best-of-one Constructed and Historic can both subject you to their own lines of cards that don't exist in paper, overlapping in best-of-one Historic.) Availing yourself of such a powerful test environment can translate into real financial benefits in the real world too, hard as it may be to trace and quantify the return on investment. It's fun, it's fast, it offers unlimited gameplay against real people, and much of it represents a near-perfect approximation of actual, real Magic. But if you treat Arena like any other video game you might buy, it's easy to justify the cost. While the program is technically free to play, to unlock a reasonable card pool within a reasonable time frame for free, you have to be an almost unreasonably successful player. This article should help you get the full MTG Arena experience without spending too much on pixels. Here at Cardmarket, we have a vested interest that you use your Magic budget on physical cards. Better go at it with the expectation that what you put into Arena stays in Arena.įull disclosure. Getting to face some veritable stars-Pro Tour champions, World Champions, members of the MPL or Hall of Fame-and being able to say "Hello!" to them from the comfort of your sofa is "Nice!" You just shouldn't expect to win big. At the top, this platform pits you against the best and brightest, the most talented, most invested players from all over the world. Some are part of the program and potentially free, some are hosted by third parties and usually require additional cash to enter. The only way you can make a profit is through tournaments. Money goes in, but you can't ever trade anything away again to get money back out. Unlike a collection of physical Magic cards or Magic Online's digital objects, MTG Arena is designed to be a financial black hole.
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